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Ember Cart pixel RPG 16-bit pixel RPG

Code art · 16:9

16-bit console RPG look: 320x180 indexed framebuffer scaled x6, Bayer dither, typed dialog windows with portraits, battle menus, a rotating save crystal, palette-table fades.

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8-second cut from a test film, sound off. Made by a fresh Claude Code with only this kit in an empty folder.

What you'd type

Make a 2-minute video about [your topic] in the reelstyles pixel-rpg style. Show me the scene plan first.

Briefs we tested this kit with

  1. Make a 30-second 16:9 video "My first year as a founder as a 16-bit RPG": gate tilt-up with the title, an overworld walk with three signposts (launch, first customer, first loss), a battle against "the Bug", a save crystal ending. Render it to out.mp4.
  2. Make a 40-second 16:9 recap of a game-dev week (5 days) as one quest log: each day is a short scene, a stats window with HP bars at the end, a save prompt "SAVE PROGRESS?". Render it to out.mp4.
  3. Make a 25-second 16:9 product teaser: a hero walks a village to a shop, a dialog box explains the product in 3 lines, an item fanfare window shows the price. Render it to out.mp4.

In the kit

  • Style guide: palette, type, how things move and cut
  • Scene templates your agent builds from
  • Ready-made characters your agent animates
  • A checklist your agent grades its own stills against before it renders
  • Render steps for 16:9, 1920 × 1080 at 30 fps

Your films are yours to publish and monetise. Licence and refund

Video formats it fits

Guide: How to make animated videos with Claude Code

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